In order to increase schools staff knowledge about the Erasmus+ program, improve teachers’ competences in internationalisation strategies and foster debate on recognition and validation processes, the partnership will work together to produce the following project results.
A TOOLBOX
containing a set of practices for learning mobility in general education.
It includes the collection of all the good practices exchanged during the project and transferability guidelines that have been drafted by partners based on their practical experience. It focuses on the following thematic areas:
1) Internationalisation strategies of general upper secondary schools;
2) Project design methodologies for pupils mobility;
3) Planning and managing of pupils’ mobility projects through digital tools (physical, blended and virtual);
4) Recognition methods, instruments and strategies.
Here is the link to the toolbox.
A TOOLBOX
containing a set of practices for learning mobility in general education.
It includes the collection of all the good practices exchanged during the project and transferability guidelines that have been drafted by partners based on their practical experience. It focuses on the following thematic areas:
1) Internationalisation strategies of general upper secondary schools;
2) Project design methodologies for pupils mobility;
3) Planning and managing of pupils’ mobility projects through digital tools (physical, blended and virtual);
4) Recognition methods, instruments and strategies.
Here is the link to the toolbox.
A TOOLBOX
containing a set of practices for learning mobility in general education.
It includes the collection of all the good practices exchanged during the project and transferability guidelines that have been drafted by partners based on their practical experience. It focuses on the following thematic areas:
1) Internationalisation strategies of general upper secondary schools;
2) Project design methodologies for pupils mobility;
3) Planning and managing of pupils’ mobility projects through digital tools (physical, blended and virtual);
4) Recognition methods, instruments and strategies.
Here is the link to the toolbox.
Developed and tested during two thematic training events which will support the exchange of practices among the partners. After the end of the project the training methodology designed will be used to deliver teacher training to keep spreading awareness about the importance of pupils’ mobility for the development of key competences at local, national and international level.
If you would like to explore the e-learning and enrol your students, please fill this form.
A TRAIN THE TRAINER METHODOLOGY
on internationalisation of education to improve teachers’ skills on internationalisation strategies and project management.
Developed and tested during two thematic training events which will support the exchange of practices among the partners. After the end of the project the training methodology designed will be used to deliver teacher training to keep spreading awareness about the importance of pupils’ mobility for the development of key competences at local, national and international level.
If you would like to explore the e-learning and enrol your students, please fill this form.
A TRAIN THE TRAINER METHODOLOGY
on internationalisation of education to improve teachers’ skills on internationalisation strategies and project management.
Developed and tested during two thematic training events which will support the exchange of practices among the partners. After the end of the project the training methodology designed will be used to deliver teacher training to keep spreading awareness about the importance of pupils’ mobility for the development of key competences at local, national and international level.
If you would like to explore the e-learning and enrol your students, please fill this form.
A TRAIN THE TRAINER METHODOLOGY
on internationalisation of education to improve teachers’ skills on internationalisation strategies and project management.
AN E-LEARNING FOR STUDENTS
based on the gamification concept to strengthen the acquisition of key competences in students through international activities.
Those key competences can be acquired through various activities, that can be with a physical involvement, totally virtual or blended.
How to write an erasmus+ project
How to implement an erasmus+ project
Erasmus+ project impact
- Project design of school mobility projects (Uniser)
- Administration and finance (Uniser)
- Project design (Uniser)
- Action form Project Cycle (Uniser)
- Preparation of the mobility (Uniser)
- How to design a pedagogical program (ETZ Chaim)
- Organisational challenges (ETZ Chaim)
- Communication between people and partner (ETZ Chaim)
- Student preparation (ETZ Chaim)
- Accompanying person (Righi)
- Erasmus+ project implementation (Kaunas)
- Validation and recognition of the learning outcomes (Righi)
- Erasmus+ project dissemination (Kaunas)
- Evaluation and impact (Cavall Bernat)
- Internationalisation strategies (Kaunas)
- Tools for mobility (Cavall Bernat)
AN E-LEARNING FOR STUDENTS
based on the gamification concept to strengthen the acquisition of key competences in students through international activities.
Those key competences can be acquired through various activities, that can be with a physical involvement, totally virtual or blended.
How to write an erasmus+ project
How to implement an erasmus+ project
Erasmus+ project impact
- Project design of school mobility projects (Uniser)
- Administration and finance (Uniser)
- Project design (Uniser)
- Action form Project Cycle (Uniser)
- Preparation of the mobility (Uniser)
- How to design a pedagogical program (ETZ Chaim)
- Organisational challenges (ETZ Chaim)
- Communication between people and partner (ETZ Chaim)
- Student preparation (ETZ Chaim)
- Accompanying person (Righi)
- Erasmus+ project implementation (Kaunas)
- Validation and recognition of the learning outcomes (Righi)
- Erasmus+ project dissemination (Kaunas)
- Evaluation and impact (Cavall Bernat)
- Internationalisation strategies (Kaunas)
- Tools for mobility (Cavall Bernat)
AN E-LEARNING FOR STUDENTS
based on the gamification concept to strengthen the acquisition of key competences in students through international activities.
Those key competences can be acquired through various activities, that can be with a physical involvement, totally virtual or blended.
How to write an erasmus+ project
How to implement an erasmus+ project
Erasmus+ project impact
- Project design of school mobility projects (Uniser)
- Administration and finance (Uniser)
- Project design (Uniser)
- Action form Project Cycle (Uniser)
- Preparation of the mobility (Uniser)
- How to design a pedagogical program (ETZ Chaim)
- Organisational challenges (ETZ Chaim)
- Communication between people and partner (ETZ Chaim)
- Student preparation (ETZ Chaim)
- Accompanying person (Righi)
- Erasmus+ project implementation (Kaunas)
- Validation and recognition of the learning outcomes (Righi)
- Erasmus+ project dissemination (Kaunas)
- Evaluation and impact (Cavall Bernat)
- Internationalisation strategies (Kaunas)
- Tools for mobility (Cavall Bernat)